Only problem is, you still need to keep the balance for demand/supply or your city will fall over and die an agonizing unemployed death like something that happened to me at one point. Select Expert Mode in the options (in-game in 2011 and in-game and in main menu in 2012) and voila, you've got everything unlocked. You're not locked in the same RCI frames as you are in the Sim City games, and while the "global trade" and trade tokens stuff can become a huge pain in the dick, it's also presenting a lot of opportunities for making unique-ish city economies.Īlso, regarding the "have to unlock buildings" bit - you don't actually have to. Want to have a giant Manhattan-like business city? Doable, again. Want a city with a farm-based economy? Easy.
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Want a city with no heavy industry at all? Go for it. It's a very nice game for building and growing a city in more or less the way you want it to be growing. If you're going in new though, might as well go for 2012. If you have 2011, there isn't too much point of playing 2012 - the additions made were just some new buildings and terrains. Well, I bought it and played it, and at the moment, I'm slightly underwhelmed.
#CITIES XL 2011 REVIEWS GENERATOR#
OH, and having to pay for leisure, rather than leisure being a revenue generator (for instance cinemas, bowling alleys etc cost money rather than make it), was a fucking bad retarded way of artificially increasing the difficulty. It’s not a bad game, I would say overall it’s more satisfying to build than in SC4, but also less complicated in a bad way.
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In the end I tried making a city with no bus or rail, it seemed to make no difference whatever.
#CITIES XL 2011 REVIEWS MODS#
And the rail capacity wasn’t fit to manage small villages, I could never play SC4 without mods that increased the rail capacity (due again to poor path finding meaning one would always be vastly overused, right fucking next to one that was empty).Ģ011 went to far the other way, traffic management was far far to easy, all you have to do is make sure you have a few big roads and plenty of interchanges, and you can pretty much manage any size of city, with just a few bad bit’s at junctions being all you would see.Īnd whilst you could lay down bus and subways, even if they were used, they didn’t actually seem to affect the business of the roads, and so they just seemed so pointless in XL 2011. SC4 was just fucking irritating, build anything resembling a city, and you suddenly find yourself building everything in grids, because the traffic path finding was just non existent. What I really liked about it at first was that it streamlined traffic, but later I came to hate it for this.